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Motion vectors are stored in frame side data to be used by other filters.

Any pixel component higher than this value will be set to max value.

Set the deinterlacing mode.

Specify weight of each input video stream as sequence.

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It needs one field per frame as input and must thus be used together.

Use this to control gradual transition from zero to full transparency.

Two dimensional logarithmic search algorithm.

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Set input to output plane mapping.

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Each of them specifies the expression to use for computing the lookup table for.

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Motion vectors are estimated directly for interpolated frame.
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Apply a 3D LUT to an input video.

Set first frame of loop.

Set the luma which will be used as base for transparency.

Adaptive overlapped block motion compensation.

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Returns the value of first stream to be between second input.

The output of filter is first input adjusted with.

Specify how end of stream is determined.

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Fill all frame pixels with this value.

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Scene change detection replace interpolated frames by duplicate ones.

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The filter accepts up to 4 input streams, and merge selected input.

Scene change detection method.

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Set the 3D LUT file name.

The rest of the mappings is.

The second input video bit depth.

Higher values should result in a smoother motion vector field but less.
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The lut2 filter takes two input streams and outputs one.

Overlapped block motion compensation.

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Set the range of luma values to be keyed out.

Each pixel is adjusted by looking for other pixels with similar contexts.

Estimate and export motion vectors using block matching algorithms.

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Defaults to all available.

Midway Image Equalization adjusts a pair of images to have the same.

Specify the output frame rate.

For example it is useful to create motion masks after tblend filter.

Same as p but for chroma planes.

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The maximum value for the pixel component.

With value 1, it negates the alpha component, if present.

Typically useful for scene changes when used in combination with tblend filter.

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Motion vectors are estimated for each source frame in both forward and backward directions.

Patches are searched in an area of rxr.

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The default value is 0 and means automatic.

It corresponds to the.

Apply a 1D LUT to an input video.

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Use values from the nearest defined point.

The negated value for the pixel component value, clipped to the.

Set the picture field parity assumed for the input video.

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Create mask from input video.

If the value is 0, the frame is dropped disregarding the.

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Specify which planes will be processed.

Negate (invert) the input video.

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Four step search algorithm.

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RGB pixel formats in input, and lutyuv requires YUV.

This filter has two inputs and one output, which must be of same pixel format, but.

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Merge the first input stream with the second input stream using per pixel.

New three step search algorithm.

Scene change detection threshold.

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Set output pixel format.

Convert the video to specified frame rate using motion interpolation.

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By default scale is auto scaled to sum of weights.

Mix several video input streams into one video stream.

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Scene change leads motion vectors to be in random direction.

Motion estimation is applied with smaller block sizes at object boundaries in order to make the them less blur.

The first input video bit depth.

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Corresponding pixel values are compared and if it satisfies scd_threshold scene change is detected.

May not be needed for other modes.

Specify the motion estimation method.

The algorithm to be used for motion estimation.

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Note that the research area defines centers for patches, which means some.

Duplicate previous or next frame for interpolating new ones.

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The mappings is specified as a bitmap.

Set the range of softness.

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Interpolated frame is mean of previous and next frames.

Turn certain luma values into transparency.

Merge color channel components from several video streams.

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Set the 1D LUT file name.

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If number of weights.

The second input value for the pixel component.

The input value for the pixel component.

Values for hi and lo are for 8x8 pixel blocks and.

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Frames are dropped if fps is lower than source fps.

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Interpolate values using a tetrahedron.

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The tlut2 (time lut2) filter takes two consecutive frames.

The computed value in val, clipped to the.

Window weighting coefficients are controlled adaptively according to the reliabilities of the neighboring motion vectors to reduce oversmoothing.

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Set planes to filter, by default all available planes are filtered.

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Specify scale, if it is set it will be multiplied with sum.

Intermediate values define the amount of merging between both.

Set maximal size in number of frames.

Three step search algorithm.

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If sum of all pixel components is higher that this.

Set max average pixel value for frame.

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Drop frames that do not differ greatly from the previous frame in.

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Clamp the first input stream with the second input and third input stream.

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Interpolate values using the 8 points defining a cube.

The first input value for the pixel component.

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Set the dropping threshold values.

The minimum value for the pixel component.

Defaults to the highest allowed value for the input.

Disable scene change detection.

Default is 15, which is all available planes.
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