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Clamp the first input stream with the second input and third input stream.

Use values from the nearest defined point.

Scene change leads motion vectors to be in random direction.

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If number of weights.

Apply a 1D LUT to an input video.

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Interpolate values using the 8 points defining a cube.

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The default value is 0 and means automatic.

Specify scale, if it is set it will be multiplied with sum.

The minimum value for the pixel component.

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Set the luma which will be used as base for transparency.

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The filter accepts up to 4 input streams, and merge selected input.

Set max average pixel value for frame.

This filter has two inputs and one output, which must be of same pixel format, but.

Overlapped block motion compensation.

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The input value for the pixel component.

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Convert the video to specified frame rate using motion interpolation.

Interpolated frame is mean of previous and next frames.

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The mappings is specified as a bitmap.

Specify the output frame rate.

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Negate (invert) the input video.

Window weighting coefficients are controlled adaptively according to the reliabilities of the neighboring motion vectors to reduce oversmoothing.

Typically useful for scene changes when used in combination with tblend filter.

Note that the research area defines centers for patches, which means some.

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Scene change detection threshold.

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Corresponding pixel values are compared and if it satisfies scd_threshold scene change is detected.

Same as p but for chroma planes.

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Patches are searched in an area of rxr.

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By default scale is auto scaled to sum of weights.

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Set the 3D LUT file name.

Intermediate values define the amount of merging between both.

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Motion estimation is applied with smaller block sizes at object boundaries in order to make the them less blur.

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The lut2 filter takes two input streams and outputs one.

Specify weight of each input video stream as sequence.

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Higher values should result in a smoother motion vector field but less.

The second input video bit depth.

Mix several video input streams into one video stream.

Returns the value of first stream to be between second input.

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RGB pixel formats in input, and lutyuv requires YUV.

Set input to output plane mapping.

Specify which planes will be processed.

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Defaults to the highest allowed value for the input.

Set first frame of loop.

If sum of all pixel components is higher that this.

The algorithm to be used for motion estimation.

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Merge color channel components from several video streams.

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Three step search algorithm.

Drop frames that do not differ greatly from the previous frame in.

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Specify the motion estimation method.

With value 1, it negates the alpha component, if present.

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Disable scene change detection.

Set maximal size in number of frames.

May not be needed for other modes.

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The rest of the mappings is.

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Each of them specifies the expression to use for computing the lookup table for.

Default is 15, which is all available planes.

Scene change detection method.

Set the range of luma values to be keyed out.

New three step search algorithm.
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Adaptive overlapped block motion compensation.

Create mask from input video.

Use this to control gradual transition from zero to full transparency.

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Each pixel is adjusted by looking for other pixels with similar contexts.

The second input value for the pixel component.

The output of filter is first input adjusted with.

For example it is useful to create motion masks after tblend filter.

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Values for hi and lo are for 8x8 pixel blocks and.

The maximum value for the pixel component.

The first input value for the pixel component.

Motion vectors are estimated for each source frame in both forward and backward directions.

Specify how end of stream is determined.

The negated value for the pixel component value, clipped to the.

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It corresponds to the.

If the value is 0, the frame is dropped disregarding the.

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Midway Image Equalization adjusts a pair of images to have the same.

Motion vectors are estimated directly for interpolated frame.

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The first input video bit depth.

Interpolate values using a tetrahedron.

Motion vectors are stored in frame side data to be used by other filters.

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Set output pixel format.

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Set the range of softness.

Set the deinterlacing mode.
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Duplicate previous or next frame for interpolating new ones.

Estimate and export motion vectors using block matching algorithms.

Frames are dropped if fps is lower than source fps.

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Set the dropping threshold values.

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Set the picture field parity assumed for the input video.

Merge the first input stream with the second input stream using per pixel.

Defaults to all available.

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Four step search algorithm.

Any pixel component higher than this value will be set to max value.

Scene change detection replace interpolated frames by duplicate ones.

It needs one field per frame as input and must thus be used together.

Turn certain luma values into transparency.

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Two dimensional logarithmic search algorithm.

Apply a 3D LUT to an input video.

Set the 1D LUT file name.

Fill all frame pixels with this value.

The computed value in val, clipped to the.

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Set planes to filter, by default all available planes are filtered.

The tlut2 (time lut2) filter takes two consecutive frames.
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